![]() ![]() Sleight of Hand: A semi-important stealthy skill.Īrtificer Infusions: There are some really solid choices here and the sheer versatility offered by being able to swap out these choices over the campaign is certainly something to take into consideration.If you take a proficiency here, you won’t have to worry too much about your lacking WIS modifier. Perception: Perception checks are called for a lot.Nature: See above for INT-based skills.Medicine: See above for INT-based skills.Investigation: The most useful INT-based skill by far.History: See above for INT-based skills.Arcana: INT-based skill checks are far and few between but this will be part of your role in the party.Skills: Only two skills from a small list, and not a lot of these come up a bunch. Weapon/Armor Proficiencies: Light armor, medium armor, and shields are more than most casters get. Saves: CON saves will be awesome to help maintain concentration, and INT saves do happen now and again. Hit Points: Artificers have a d8 hit dice. WIS: WIS saves and Perception checks happen a lot.ĬHA: CHA helps with social skills. It is extremely important for pretty much all of their class features. INT: INT is the be all end all for Artificers. If they do get hit, they’ll want to invest in CON. STR: Artificers aren’t brawlers, they don’t need STR.ĭEX: Good DEX means a higher AC and helps with ranged attacks.ĬON: Artificers are hoping to not get hit a lot with a d8 hit dice. DEX shouldn’t be ignored if you are using it for AC. If you want some stealth options as an artificer, the Mark of the Shadow is one of the best ways to get it.Ībility Score Increases (ASI) at4th, 8th, 12th, 16th, and 19th level.Īrtificers value INT above all else, followed by CON/DEX. Mark of Shadow: Even though the ASIs don't align with the artificer's priorities, the spells learned are too good to ignore.The free casting of misty step is very appealing to help with your mediocre spell slots. Eladrin (Variant): +1 INT is pretty decent on top of the +2 from the parent elf features. ![]() Unless you pump your CHA quite high, the bonus effects won't do much so it might be worth going with the spring effect because it doesn't use CHA. The free casting of misty step is certainly interesting to the artificer due to their lack of spell slots. ![]()
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